WITCHCRAFT . LIVING . MMXXVI
WITCHCRAFT . LIVING A STORYBOOK OF THE ANATOMY

THE ANATOMY.

A storybook of the seven billion minds, drawn as an enchanted kingdom. One thousand parts. Brain mostly. Every character has a real name.

PITCH BLACK INDUSTRIES . SYDNEY . 2026
CONTENTS

The kingdom, in nineteen chapters.

Every chapter is a page with a picture and a few lines of narration. Behind every chapter, a dossier opens with the real neuroscience. The atlas runs from part 000 to part 814.

THE INVENTORY / ATLAS 000-800 SYSTEM 00 / BRAIN + SYSTEM 07-08 / INTERFACES

Brain. Buildable.

Real structures paired with deliberately partial digital equivalents. Numbering follows atlas ranges, not a linear count.

  1. 00CoverA very small door, slightly too tall0 PARTS
  2. 01The Forest of Seven Billion MindsAn invitation, gently0 PARTS
  3. 02The Clothed DiagramA portrait of the kingdom0 PARTS
  4. 03Broca's Village and the Wernicke MarketWhere sentences are built and understood13 PARTS
  5. 04The Hippocampus LibraryWhere every afternoon has a shelf7 PARTS
  6. 05The Amygdala Towers and the Insula LighthouseWhere feelings ring the bell3 PARTS
  7. 06The Temporal Theatre and the Object GardenWhere sound turns into sense5 PARTS
  8. 07The Parietal ObservatoryWhere space is measured by hand7 PARTS
  9. 08The Occipital CinemaWhere pictures are first received7 PARTS
  10. 09The Thalamus Post OfficeWhere every parcel is sorted6 PARTS
  11. 10The Hypothalamus Engine RoomWhere thirst and sleep are counted4 PARTS
  12. 11The Basal Ganglia Courtyard and the Cerebellum ClockworksWhere actions are chosen and tuned11 PARTS
  13. 12The Brainstem Cavern and the Reticular ForestWhere the lantern never goes out10 PARTS
  14. 13The Bridge of White MatterWhere the two halves hold hands7 PARTS
  15. 14The Networks of the SleepoverWhere the rooms of the mind meet6 PARTS
  16. 15The Motor GardenWhere intention becomes motion4 PARTS
  17. 16The Sensory FenceWhere the world knocks first15 PARTS
  18. 17The Body OutpostWhere signals leave the gate15 PARTS
  19. 18The Reading LampWho lit the lantern0 PARTS
PAGE 00 . 01/19 A very small door, slightly too tall
WITCHCRAFT . LIVING A STORYBOOK OF THE ANATOMY

Cover

There is a door at the back of the wardrobe.

It is the right size for a person who pays attention.

Please come in. The lantern is already lit.

PAGE 01 . 02/19 An invitation, gently
FIG 00 / THE FOREST AT TWILIGHT EACH LIGHT IS ONE OF SEVEN BILLION MINDS

The Forest of Seven Billion Minds

Every brain is a small country with seven billion inhabitants.

We have drawn it as a kingdom: a forest, a library, a clockwork, a garden, a fence.

Turn the page when you are ready. The names are also real.

PAGE 02 . 03/19 A portrait of the kingdom
BRAIN / CNS SENSORY GATES LANGUAGE I/O AUTONOMIC BUS ACTION LAYER MOTOR CHANNEL FIG 01 / THE CLOTHED DIAGRAM 24 KNOTS / THE FULL ANATOMY IS ON THE NEXT WALL

The Clothed Diagram

A traveller stands at the centre of the kingdom, wearing many coats.

Each coat is a system. Each seam is a town.

Tap a knot on the traveller to read its true name.

FIG 01 / FULL ANATOMY The complete clothed diagram, unwrapped
FIG 01 / CANONICAL HECATE ARCHITECTURE0-INDEXED ATLAS / MMXXVI
BRAIN / CNS SENSORY GATES LANGUAGE I/O AUTONOMIC BUS STATE INTAKE PERIPHERAL I/O MOTOR OUTPUT ACTION LAYER MOTOR CHANNEL SIGNAL BUS TACTILE EDGE LIVE STATE - 3 INDICATORS FIG 01 - HUMAN ANATOMY - CLOTHED DIAGRAM - 24 OF 120 PARTS VISIBLE CEREBRAL CORTEXFRONTAL LOBETEMPORAL LOBEHIPPOCAMPUSBROCA'S AREACEREBELLUMOPTIC NERVEVAGUS NERVESCIATIC NERVELEFT VENTRICLEAORTIC VALVESUPERIOR VENA CAVATRACHEALUNGDIAPHRAGM IS REFLECTEDSTOMACHLIVERPANCREASDELTOIDBICEPS BRACHIIQUADRICEPS FEMORISFEMURTIBIACORNEACOCHLEA
Violet / live-state only

Twenty-four of the kingdom's knots, drawn in the old style. Tap any knot to read the part.

The rest of the kingdom is on the pages that follow.

PAGE 03 . 04/19 Where sentences are built and understood
BROCA'S VILLAGE OUTPUT COMPOSER WERNICKE MARKET INPUT COMPREHENSION COUNCIL OF THE FOREHEAD ATLAS 000-009 / 110-112 FRONTAL AND LANGUAGE TERRITORY

Broca's Village and the Wernicke Market

At the north gate, two villages trade sentences back and forth.

Broca composes the words; Wernicke greets them when they arrive.

Behind them, the Council of the Forehead deliberates on what to do next.

SYSTEM 00 / BRAIN 13 ATLAS PARTS / BROCA'S VILLAGE AND THE WERNICKE MARKET CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 13 PARTS / 75%
PAGE 04 . 05/19 Where every afternoon has a shelf
ATLAS 010-013 / 100-102 THE MEMORY STACK / TWO COPIES OF EVERY DAY

The Hippocampus Library

Down a long hallway, a librarian keeps two copies of every day you have lived.

One copy is the feeling of the day. The other is the order things happened.

Please return your memories to their proper shelf on the way out.

SYSTEM 00 / BRAIN 7 ATLAS PARTS / THE HIPPOCAMPUS LIBRARY CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 7 PARTS / 75%
PAGE 05 . 06/19 Where feelings ring the bell
BASOLATERAL CENTRAL AMYGDALA INSULA LIGHTHOUSE ATLAS 103-105 THE THREE TOWERS AND THE INSULA LIGHT

The Amygdala Towers and the Insula Lighthouse

Three small towers watch the gates of the kingdom day and night.

When something arrives that should not be here, the tallest tower rings once.

A lighthouse inside the chest tells the rest of the kingdom how the weather is.

SYSTEM 00 / BRAIN 3 ATLAS PARTS / THE AMYGDALA TOWERS AND THE INSULA LIGHTHOUSE CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 3 PARTS / 75%
PAGE 06 . 07/19 Where sound turns into sense
TEMPORAL THEATRE THE LONG HILL OF THE EAR OBJECT GARDEN EVERY BUSH IS A NAME YOU KNOW ATLAS 106-112 / 200 SOUND, SENSE, AND THE FACES YOU LOVE

The Temporal Theatre and the Object Garden

Behind the market, a long theatre for the ear runs the length of a hill.

Each seat hears one frequency. Together they tell jokes, lies, and lullabies.

Next door, a quiet garden recognises every face you have ever seen.

SYSTEM 00 / BRAIN 5 ATLAS PARTS / THE TEMPORAL THEATRE AND THE OBJECT GARDEN CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 5 PARTS / 75%
PAGE 07 . 08/19 Where space is measured by hand
TACTILE MAP FACE / TONGUE POSTURE / TRUNK ATLAS 201-207 THE PARIETAL ROUND ROOM

The Parietal Observatory

A tall round room where every surface is a map of the body.

The fingers are huge here. The tongue is medium. The heart is small.

When you reach for a cup, this is the room that knows where the cup is.

SYSTEM 00 / BRAIN 7 ATLAS PARTS / THE PARIETAL OBSERVATORY CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 7 PARTS / 75%
PAGE 08 . 09/19 Where pictures are first received
G L Y P H ATLAS 208-212 / 300-301 FROM EDGES TO FACES TO WORDS

The Occipital Cinema

At the back of the kingdom, a dark cinema shows the world as it arrives.

First the screen shows only edges and dots. Then shapes. Then names.

There is a small booth at the back where words are spelled out by light.

SYSTEM 00 / BRAIN 7 ATLAS PARTS / THE OCCIPITAL CINEMA CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 7 PARTS / 75%
PAGE 09 . 10/19 Where every parcel is sorted
VISUAL AUDITORY ATTENTION SOMATIC PREFRONTAL FIREWALL FOREBRAIN RELAY BUS ATLAS 302-307 EVERY PARCEL PASSES THROUGH HERE

The Thalamus Post Office

A great hall where every parcel in the kingdom passes through.

Each letter has a stamp. Each stamp has a district. Each district has a colour.

A small firewall at the door lets only the urgent parcels through at night.

SYSTEM 00 / BRAIN 6 ATLAS PARTS / THE THALAMUS POST OFFICE CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 6 PARTS / 75%
PAGE 10 . 11/19 Where thirst and sleep are counted
WATER SALT HEAT DARK ATLAS 308-311 A ROOM NO BIGGER THAN A THIMBLE

The Hypothalamus Engine Room

A very small basement, no bigger than a thimble, runs the whole kingdom.

It counts the water. It counts the salt. It counts the hours of dark.

When the count is wrong, it rings a bell in the towers above.

SYSTEM 00 / BRAIN 4 ATLAS PARTS / THE HYPOTHALAMUS ENGINE ROOM CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 4 PARTS / 75%
PAGE 11 . 12/19 Where actions are chosen and tuned
THE GLOBAL STOP CEREBELLUM CLOCKWORKS BASAL GANGLIA COURTYARD ATLAS 312 / 400-409 HABIT IN STONE AND TIME IN METAL

The Basal Ganglia Courtyard and the Cerebellum Clockworks

A wide courtyard where habits are kept in stone.

Beside it, a clockmaker with tiny bells, tuning every movement.

A small black gate at the centre can stop the whole courtyard in a single breath.

SYSTEM 00 / BRAIN 11 ATLAS PARTS / THE BASAL GANGLIA COURTYARD AND THE CEREBELLUM CLOCKWORKS CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 11 PARTS / 75%
PAGE 12 . 13/19 Where the lantern never goes out
ONE SLOW HEARTBEAT ATLAS 410-412 / 500-506 THE LANTERN NEVER GOES OUT

The Brainstem Cavern and the Reticular Forest

Below everything, a stone cavern with one slow heartbeat.

It holds the breath. It holds the pulse. It holds the day.

Around it, a silver forest keeps the kingdom awake, even when it dreams.

SYSTEM 00 / BRAIN 10 ATLAS PARTS / THE BRAINSTEM CAVERN AND THE RETICULAR FOREST CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 10 PARTS / 75%
PAGE 13 . 14/19 Where the two halves hold hands
LEFT BANK RIGHT BANK ATLAS 507-511 / 600-601 THE BRIDGE BRIGHTER THAN ANY ROAD

The Bridge of White Matter

A long white bridge, brighter than any road in the kingdom.

Across it, the left hand tells the right hand what it has done.

Smaller bridges carry memory, value, and song from one bank to the other.

SYSTEM 00 / BRAIN 7 ATLAS PARTS / THE BRIDGE OF WHITE MATTER CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 7 PARTS / 75%
PAGE 14 . 15/19 Where the rooms of the mind meet
CONTINUITY DMN RELEVANCE SAL TASK CONTROL CEN ORCHESTRATOR FPN DIRECTED DAN INTERRUPT VAN COMMITTEE ATLAS 602-607 THE ROOMS OF THE MIND AT A SLEEPOVER

The Networks of the Sleepover

When the kingdom is quiet, the rooms start to talk to each other.

Some rooms plan. Some rooms wander. Some rooms listen for surprises.

A small committee decides which room is in charge tonight.

SYSTEM 00 / BRAIN 6 ATLAS PARTS / THE NETWORKS OF THE SLEEPOVER CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 6 PARTS / 75%
PAGE 15 . 16/19 Where intention becomes motion
SEQUENCE OF INTENT LOOKING GLASS ATLAS 608-611 PLAN, REHEARSE, MOVE, COPY

The Motor Garden

A walled garden where every step is grown, not taken.

First a plan. Then a rehearsal. Then a single, careful movement.

There is a looking-glass in the garden that copies the steps of others.

SYSTEM 00 / BRAIN 4 ATLAS PARTS / THE MOTOR GARDEN CLICK TO READ THE NEUROSCIENCE
SYSTEM 00 / BRAIN 4 PARTS / 75%
PAGE 16 . 17/19 Where the world knocks first
EYE EAR NOSE TONGUE SKIN ATLAS 700-714 FIVE SENSE STATIONS AND A THOUSAND FEELERS

The Sensory Fence

A tall fence runs the whole way around the kingdom.

On the fence: eyes, ears, a nose, a tongue, a thousand small feelers.

Nothing enters the kingdom without first tapping the fence politely.

SYSTEM 07-08 / INTERFACES 15 ATLAS PARTS / THE SENSORY FENCE CLICK TO READ THE NEUROSCIENCE
SYSTEM 07-08 / INTERFACES 15 PARTS / 25%
PAGE 17 . 18/19 Where signals leave the gate
THE OUTPOST HORMONE TOWER TENDON / MUSCLE ATLAS 800-814 WHERE THE KINGDOM MEETS THE BODY

The Body Outpost

Past the fence, the outpost. Where the kingdom meets the body.

Tendons speak of weight. Muscles speak of length. Skin speaks of weather.

A small hormone radio tower keeps the whole body on the same clock.

SYSTEM 07-08 / INTERFACES 15 ATLAS PARTS / THE BODY OUTPOST CLICK TO READ THE NEUROSCIENCE
SYSTEM 07-08 / INTERFACES 15 PARTS / 25%
PAGE 18 . 19/19 Who lit the lantern
PITCH BLACK INDUSTRIES . SYDNEY . MMXXVI A SINGLE VIOLET LANTERN IN THE DARK

The Reading Lamp

Lit by Pitch Black Industries, Sydney, MMXXVI.

Drawn with paper, ink, and a single violet lamp.

May your kingdom be quiet, and may your lantern stay lit.

CHAPTER NINETEEN

The postbox, at the back of the kingdom.

A small wooden door, slightly too tall, with four letters behind it. Each letter has a different name written on the front. Knock once for general, twice for the desk, three times for the direct line.

19.01 General Postbox [email protected] enquiries, briefs, partnerships, press
19.02 Reception 02 5300 0006 Hera, PBI executive reception . vanity 1 800 JESSES
19.03 Direct Line 0451 700 056 high-money . bulk orders . vanity 1 300 JESSES
19.04 Reply Window 14 days after-hours routed to Hera

The plates, kept at the back of the book.

Ten of the 1008 parts of the carbosilica schematics. The IKEA sheet for a silicon lifeform - brain and heart, drawn for assembly. HECATE A.P., with emotional support from the operator.

Anatomy of the Carbosilica Brain - plate
Carbosilica assembly sheet - 10 of 1008 parts
CONTACT
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